Reach for the Stars / Signal Relay Stations / Amoebic SynapsesĬolonization Fever / Automated Colonization Units / One MindĬourier Network / Extensible Software / Limited Autonomy The Expansion tradition tree focuses on the expansion of territory and colonies and is available to all empires. Can create Hegemony federations without being Authoritarian or Rogue Servitor if the Federations DLC is enabled and The Federation is also taken.Gestalt Consciousness: Unlocks the Drone Overdrive edict.Gestalt Consciousness: +5% Menial Drone Output.: +5% Worker and worker-stratum Slave Output.Privy Council / Multithreaded Core Functions / Synaptic Network Gestalt Consciousness: −10 Deviancy on all colonies.: Unlocks the Enhanced Surveillance edict.Machine Intelligence: −25% Empire Size from districts.Hive Mind: +2 Housing from Synaptic Nodes.: +1 Housing from all housing buildings.: +1 Housing from upgraded capital buildings.Public Trust Officers / / Judgment Corps / Deviancy Protocols / Divergence Suppression Imperious Architecture / Modular Depots / Synaptic Extensions Void Dwellers: −20% Habitat upkeep insteadĬolonial Viceroys / Autonomous AI / Meeting of the Minds.−33% Clear blocker cost if not Void Dwellers.The Domination tradition tree focuses on better managing planets and is available to all empires. Scholarium tier 3: +1000 Research points in Research Caches.Can create Research Cooperative federations without being Materialist or a Machine Intelligence if the Federations DLC is enabled and The Federation is also taken.Polytechnic Education / Iterative AI / Hyperadaptive Evolutionįaith in Science / Uplink Latency Reduction / Synaptic Broadcast Science Division / Research Path Optimization / Mindlink To Boldly Go / Exploration Drones / Sensing Tendrils The Discovery tradition tree focuses on exploration and research and is available to all empires. Each empire can select up to 7 tradition trees. Traditions are grouped into tradition trees with 5 traditions each, as well as a bonus for adopting the tradition tree and one for finishing it. Several of these parameters are controlled by defines. The adoption and finisher effects both count as traditions in their own right, so starting a group counts as one tradition, and unlocking the last tradition in a group counts as two. "Empire size effect" is a modifier to the effect of empire size on its associated penalties, including tradition cost it is affected by certain authorities. "Tech/tradition cost" refers to the game setting. The tradition cost formula is the following: This transclusion demo is a little bit of text from the page Help:Transclusion Demo to be included into any file.The cost of unlocking a tradition depends on how many traditions the empire has already unlocked, as well as the empire size cost. This text comes from the page named Template:Transclusion demo. Some templates take parameters, as well, which you separate with the pipe character. Provide a spoken rendition of some text in a template:įlow, my tears ( 1.41 MB, help | download | file info) ]Ī link to Wikipedia's page for the image: You can put the image in a frame with a caption: When used in a list, a newline does affect the layout ( see below). Usual the others are ''''just'''' apostrophes Special - 3 of them '''bold''' the text as Usual the others are ' just' apostrophesĥ apostrophes will '''''bold and italicize''''' You can format the page using Wikitext special characters.
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